Luna Himeki

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Luna is a former member of the Special Forces "Blade Noa". Currently, she is a renowned bounty hunter in the underground community. After obtaining information about a large bounty, she heads to the battlefield ...

Move List

Stances

Stances

Neutral

Normals

5A: Quick shin kick with rear leg. One low hit, pushes Luna backwards on hit. Damage 25/45(CH)

5B: Moves forward and hits with forward arm's elbow. One hit, pushes Luna backwards on hit, causes trip on counterhit. Will whiff against crouchers. Damage 50/90(CH)

5C: Side kick with the forward leg. One hit, pushes Luna backwards on hit, causes trip on counterhit. Will whiff against crouchers (except Luna). Damage 85/153(CH)

2A: Quick kick with forward leg. One hit, pushes Luna backwards on hit. Damage 25/45(CH)

2B: Moves forward a little in a slide kick with the forward leg. Pushes Luna backwards on hit, causes trip on counterhit. Damage 40/72(CH)

2C: Circular sweep with the rear leg. One hit, causes trip on both standing and crouching opponent. Damage 60/108(CH)

j.A: Upwards kick with forward leg. One hit, pushes Luna backwards if it hits an aerial opponent, causes knockdown on aerial counterhit. Damage 32/40(CH)

j.B: Two upwards kicks, one from the forwards leg and one from the rear leg. With ideal timing 2 hits and pushes Luna back, with poor timing the first hit pushes her back too much for the second hit to connect. Only one hit against standing opponent, causes knockdown on aerial counterhit. Damage 52 34/64 34(CH)

j.C: Elbow drop with the forward arm. One hit, overhead, causes knockdown on aerial counterhit. Damage 104/128(CH)

Command Normals

66: Goes into stance 1A

44: Goes into stance 1B

6B: Moves forward in a spinning leaping kick with the forward leg. One hit, overhead, pushes Luna back if it hits a non-aerial opponent. Damage 80/144(CH)

Special Moves

236C: リボルバーメゾット 「壱」 (Revolver Method 「First」)

Spins forward into stance 1A and fires once with her forward gun. One hit, goes into stance 1A. If you do the command quickly, there is a shot at head height first before she switches to stance, SPEED SHOOTING appears under her health bar.

236B: リボルバーメゾット 「弐」 (Revolver Method 「Second」)

Spins backwards and shoots upwards with both guns at a 45 degree angle. Four shots, only 2 hits on grounded, goes into stance 1B. If you do the command quickly, the hits come out faster without the spin, all 4 hits connect and SPEED SHOOTING appears under her health bar.

63214A チャームバレット (Charm Bullet)

Drops both guns, poses momentarily, then blows a kiss that electrifies the opponent on hit (like Eko's 5D). One hit. Reloads five bullets.

63214C ガンポート・ロア (Gun Port Roar)

Drops both guns and pulls a huge rifle out of the ground which she then fires. One hit as the gun is lifted, then one hit as it fires. Recoil pushes Luna back. Do the command quickly and the whole move is faster, SPEED SHOOTING appears under her health bar. Reloads three bullets.

421A/B/C ブラストレイン (Blast Rain)

Does a spinning leap forward then air-jumps backwards and fires both guns. Hits four times, NOT an overhead. Recoil pushes Luna backwards.
Shortcuts

A+C: Shortcut to 236B. No speed shooting.

B+C: Shortcut to 236C. No speed shooting.

A+B+C: Shortcut to 63214C. No speed shooting.

1A

Leaning forward, aiming straight. (66/236C/B+C)

A: Rushes forwards 1/2 screen distance and hits the opponent with her shoulder. One hit, pushes Luna backwards on hit, causes launch. Goes into stance 2C.

B: Moves back and fires both guns upwards at a 45 degree angle. Hits four times. Goes into stance 1B.

C: Points one arm in each direction and fires both guns. Hits once. Goes into stance 2A.

6C: Reaches down and grabs opponent's legs, then pulls them up and lets go, dropping them on the ground. Throw, causes trip, pushes Luna backwards on hit.

4: Goes into stance 1B.

6: Goes into stance 2A.

8: Reloads one bullet. Goes into Neutral.

1B

Leaning back, aiming up. (44/236B/A+C)

A: Rushes forwards 1/2 screen distance and hits the opponent with her shoulder. One hit, pushes Luna backwards on hit, causes launch. Goes into stance 2C.

B: Assumes a kneeling position and fires once. Hits low once. Goes into stance 2B.

C: Points one arm in each direction and fires both guns. Hits once. Goes into stance 2A.

6C: Reaches down and grabs opponent's legs, then pulls them up and lets go, dropping them on the ground. Throw, causes trip, pushes Luna backwards on hit.

6: Goes into stance 2A.

4: Goes into stance 2B.

8: Reloads one bullet. Goes into Neutral.

2A

Standing up, aiming both sides.

A: Moves forward in a spinning leaping kick with the forward leg (same as Neutral 6B). One hit, overhead, pushes Luna back if it hits a non-aerial opponent. Goes into stance 2D.

B: Assumes a kneeling position and fires once. Hits low once. Goes into stance 2B.

C: Rolls forwards onto her back and shoots upwards at a 45 degree angle. Hits twice. Goes into stance 3A.

6: Goes into stance 3A.

4: Goes into stance 2B.

8: Reloads two bullets. Goes into Neutral.

2B

Kneeling, aiming forward.

A: Moves forward in a spinning leaping kick with the forward leg (same as Neutral 6B). One hit, overhead, pushes Luna back if it hits a non-aerial opponent. Goes into stance 2D.

B: Spins into a crouching stance and fires once. Hits low once. Goes into stance 3B.

C: Rolls forwards onto her back and shoots upwards at a 45 degree angle. Hits twice. Goes into stance 3A.

6C: Reaches down and grabs opponent's legs, then pulls them up and lets go, dropping them on the ground. Throw, causes trip, pushes Luna backwards on hit.

6: Goes into stance 3A.

4: Goes into stance 3B.

8: Reloads two bullets. Goes into Neutral.

2C

Back turned to opponent.

A: Moves forward in a spinning leaping kick with the forward leg (same as Neutral 6B). One hit, overhead, pushes Luna back if it hits a non-aerial opponent. Goes into stance 2D.

B: Fires horizontally once with the rear gun. Hits once. Stays in stance.

C: Fires upwards diagonally once, then jumps and spins away from the opponent and fires downwards diagonally four times. Hits five times total, moves Luna backwards, NOT an overhead. Goes into Neutral.

2A: Spinning forwards sweep with the rear leg. Goes into Neutral.

6: Goes into stance 2A.

4: Goes into stance 2B.

8: Reloads two bullets. Goes into Neutral.

2D

Standing on one leg.

A: Two upwards kicks, one from the forwards leg and one from the rear leg (same as j.B). With ideal timing 2 hits and pushes Luna back, with poor timing the first hit pushes her back too much for the second hit to connect. Only one hit against standing opponent. Goes into Neutral.

B: Spins into a crouching stance and fires once. Hits low once. Goes into stance 3B.

C: ターミナルエミッション (Terminal Emission) Liberty Arts. Rushes forward past opponent. Starts firing once past opponent, for a total of 7 hits. Can be hit out of the move with a projectile during the rush. Must switch blocking direction to successfully block. Reloads two bullets. Goes into Neutral.

6C: Reaches down and grabs opponent's legs, then pulls them up and lets go, dropping them on the ground. Throw, causes trip, pushes Luna backwards on hit.

6: Goes into stance 3A.

4: Goes into stance 3B.

8: Reloads three bullets. Goes into Neutral.

3A

Laying down, aiming up.

A: Goes into Neutral.

B: ターミナルエミッション (Terminal Emission) Liberty Arts. Rushes forward past opponent. Starts firing once past opponent, for a total of 7 hits. Can be hit out of the move with a projectile during the rush. Must switch blocking direction to successfully block. Reloads two bullets. Goes into Neutral.

C: ターミナルエミッション (Terminal Emission) Liberty Arts. Rushes forward past opponent. Starts firing once past opponent, for a total of 7 hits. Can be hit out of the move with a projectile during the rush. Must switch blocking direction to successfully block. Reloads two bullets. Goes into Neutral.

6: Goes into Neutral.

4: Goes into Neutral.

8: Reloads two bullets. Goes into Neutral.

3B

Spread eagle, aiming low.

A: Two upwards kicks, one from the forwards leg and one from the rear leg (same as j.B). With ideal timing 2 hits and pushes Luna back, with poor timing the first hit pushes her back too much for the second hit to connect. Only one hit against standing opponent. Goes into Neutral.

B: ターミナルエミッション (Terminal Emission) Liberty Arts. Rushes forward past opponent. Starts firing once past opponent, for a total of 7 hits. Can be hit out of the move with a projectile during the rush. Must switch blocking direction to successfully block. Reloads two bullets. Goes into Neutral.

C: ターミナルエミッション (Terminal Emission) Liberty Arts. Rushes forward past opponent. Starts firing once past opponent, for a total of 7 hits. Can be hit out of the move with a projectile during the rush. Must switch blocking direction to successfully block. Reloads two bullets. Goes into Neutral.

6: Goes into Neutral.

4: Goes into Neutral.

8: Reloads three bullets. Goes into Neutral.

Strategy

Luna has access to fast, full-screen projectiles that do good damage and some chip damage. She can also use her assist at almost any time. 236C > C > B > B is going to be your BnB. All shots are horizontal and Luna moves backwards at the same time. 236B > B > B is useful in keeping Luna low to the ground and hitting crouchers quickly which helps against Ayane, Kaede, and Lilith. If the opponent is fairly close, you can occasionally use Luna's throw as a mixup, though any crouching attack will stuff it. Blast Rain should be used sparingly, but it can help against opponents who rush-in since it evades low attacks, mid attacks, and throws. Gun Port Roar should be avoided even if you can Speed Shoot it since it can simply be ducked under and doesn't reload as many bullets as Charm Bullet.

Now for the bad news.

Her bullets can be proxy guarded, so blindly firing will not get you anywhere, although going through stances without firing will build the super meter really quickly. You also will want to reload by hitting 8 mid-stance most of the time. Note that hitting 8 will likely not reload all of the bullets used. So use Charm Bullet when the opportunity presents itself to avoid running out. Mix up Luna's stances and how many bullets you fire before reloading so your opponent can't take advantage of the "holes" in the shooting string. The "holes" being stances 1B, 2A, and 3A.

Her super does good damage and chip, but it requires one bullet and to be in a final stance and it can be proxy guarded. Also, any combo will not go past 50% even with super. In most cases, you have to hope your opponent is going to attack you as you sit there completely defenseless and then super before the opponent hits you. If you can react fast enough, this is good for you since your opponent has to commit to an attack first as you can still use your assist.

Without any bullets, Luna becomes a huge target, literally. 5B and 5C both whiff crouchers. 5A and 2A are fast, but do not have much more range than others' A button attacks. 5B and j.A will be the closest you have to an anti-air. You are going to need to land a 2C or a counterhit to buy enough time to reload with a Charm Bullet.

Matchups

Yui

Haruka

Lilith

Luna

Kurumi

Saki

Kaede

Natalia

Eri

Ayane

Combos

Without Assist

Kanae

Shiera

Eko

236B (against aerial opponent) > C > C > 8 > 2D > rinse and repeat starting from 236B

2D > 6B > 63214C (requires strict timing)

Juliet

Vanguard Princess

FAQNetplayLinksChangelog

Yui KutunaHaruka KutunaLilithLuna HimekiKurumi MirumatiSaki MitonoyaKaede HiohNatalia GlinkaEri HasumiAyane IkuseHilda Rize

KanaeShieraEkoJuliet

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