Kaede Hioh

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Profile

Kaede Hioh is an assassin who lives in an underground community. Kaede has no memory of her past, and is "wrapped in an enigma".

Kaede receives a request for an assassination from the government and enters the fight to fulfill it.

Move List

Movement

66: Forward run. Running speed: Kaede > Yui > Saki > Eri > Ayane

44: Back-flip.

Throws

4/6C: Grabs opponent and throws them immediately nearby in the direction pressed.

j.6C: An aerial throw forward

Normal Moves

5A: Thrusts her palm forwards quickly. Can be used as an anti-air of sorts due to its quick startup and high hitbox. One hit, pushes opponent back.

5B: Slashes down with both hands on either side of her, leaving a trail. Good anti-air. One hit, pushes opponent back, causes trip on counter hit.

5C: Moves forwards in a spinning kick. Slow startup, one hit, misses crouching opponents, launches.

2A: Quick low kick with forward leg. Recovers quickly enough to chain into itself. One hit, pushes opponent back.

2B: Spins in a knee-high sweep. One hit, pushes opponent back, causes trip on counter hit.

2C: Leans forwards and slashes with her hand. Has some noticeable startup. One hit, hits low, causes knockdown.

j.A: Lifts her front leg up high. One hit, hitbox remains for entire animation, pushes opponent away on aerial hit, causes knockdown on aerial counter hit. Decent air-to-air attack since it stays out for a while.

j.B: Kicks her leg out in front of her. One hit, pushes opponent back, causes knockdown on aerial counter hit. Has pretty good range making it good in air-to-air situations. Can cross-up

j.C: Slashes with both hands in front of her, leaving a trail. One hit, pushes opponent back on aerial hit, causes knockdown on aerial counter hit. Overhead. This attack is a good jump-in since it hits downward.

Command Normals

6B: Lunges forward with leg outstretched. Pushes opponent back, while advancing. One hit, causes trip on counter hit. It is possible to pass over an opponent while they are crouching, thus crossing them up.

Special Moves

(In Air) 236A/B/C -> A/B/C: 円月蹴 - en getsu shu (Round Moon Kick)

Moves diagonally downwards, lands on opponent and thrusts away for 3 hits, knockdown, and alot of stun. If the finisher is not used, she leaps off of them after one hit only and can immediately use Support when she does so.

236A/B/C: 迅雷爪 - jing rai so (Thunderclap Claw)

Dashes forward and slashes upwards at body height, leaving a trail. Button strength determines dash distance. One hit, pushes opponent away. Causes trip on counter hit.

(During Thunderclap Claw) 236A/B/C:

Moves forwards and slashes upwards at head height with other hand, leaving a trail. Button strength determines movement distance. One hit, pushes opponent back, causes trip on counterhit.

(During Thunderclap Claw Extension) 236A/B/C:

Launches upwards in a flash kick. Hits twice, causes launch/knockdown.

421A/B/C: 落葉斬 - raku yo zan (Falling Leaves Decapitation)

Leaps forwards and slashes down with her hand. Button strength determines distance and height of jump. Hits once, overhead, causes knockdown on counter hit.

63214A: 真空斬 - shin ku zan (Vaccuum Decapitation)

Slashes with both hands, forming a glowing "X" in the air which travels forwards. Three hits. If you are too close to the opponent, the attack will not connect at all.

63214B: 真空斬 (Vaccuum Decapitation)

A fake-out version of 63214A. Spark appears then move ends. 0 hits.

63214C: 真空斬 (Vaccuum Decapitation)

Spins backwards and releases a 63214A. Three hits. If you are too close to the opponent, the attack will not connect at all.

22A: 飛翔壁襲 - hisho-heki shu (Flying Wall Assault)

Leaps backwards onto wall then ends. Aerial moves possible after. 0 hits. Can miss wall if opponent advances. Use of Support is allowed for all versions of this special.

22B: 飛翔壁襲 (Flying Wall Assault)

Leaps backwards onto wall then moves diagonally downwards to kick the opponent. One hit, causes trip on counter hit and floats the opponent on air counter hit. Can miss wall if opponent advances.

22C: 飛翔壁襲 (Flying Wall Assault)

Leaps backwards onto wall then launches forwards in a flying kick at opponent's face. One hit, misses crouching opponents, causes trip on counter hit and floats the opponent on air counter hit. Can miss wall if opponent advances.

Liberty Arts

236B+C: 神速血祭り - shinsoku chimatsuri (Godspeed Bloodbath)

Dashes forwards and slashes opponent, then follows up with multiple teleport slashes. 42 hits, leaves opponent on ground.

214B+C: 至天崩震 - shiten ho shu (Climactic Heavenly Destructive Earthquake)

Jumps forwards and slams hand down on the ground, leaving multiple trails. One hit, can hit aerial opponents, can crossover crouching opponents, overhead, causes launch.

Strategy

Matchups

Yui

Haruka

Lilith

Luna

Kurumi

Saki

Kaede

Natalia

Eri

Ayane

Combos

Without Assist

j.236/C > behind opponent 5C

63214A/C > 5C

63214A/C > 236Bx3

236C > immediate 236Ax2

2A > 2A > 2A > 236Ax3

5C > Airthrow

5C > 236B+C (j.C > 236B+C also works. (corner) 5C > 5C > 236B+C works, with precise timing.)

(crossup)j.C > 2A > 2A > 2A > 236Ax3

Eko

j.C > 2B+2D(or 5B~2D) > delayed 5C > delayed 236B+C

Corner: 5C > 6D > 5C > 2D > j.236C->C

Corner: 3A+D > 2A > 2A > 236A > j.236A > 2D > (236C x3 OR 214B+C)

Corner: 2A 2A 2A > 236A 236B delay 236A > 6D > delay 5C > (you should be in the corner now) 6D 5B > (6D hits)5C > 5A 5C > 236B 236C > 236BC

Shiera

2A 2A > 236A 236B delay 236A~6D > (6D hits) 5C > air throw or 236BC

jC~5D > 5C > delay 3D > 5C > 5A > 5C > 236B 236C > 236E

2B>5D>5C~6D>6B>(6D hits)5C > air throw or 236BC

Corner: jC~5D > 5C > 5D~5C > 5D~5C > 5D~5C > air throw

Vanguard Princess

FAQNetplayLinksChangelog

Yui KutunaHaruka KutunaLilithLuna HimekiKurumi MirumatiSaki MitonoyaKaede HiohNatalia GlinkaEri HasumiAyane IkuseHilda Rize

KanaeShieraEkoJuliet

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